Location Applied
Checks mesh objects whose normal Location is not zero. The automatic fix strategy is configurable: preserve the current origin/pivot by moving Location into Delta Location, use Blender's native Apply Location behavior, or require a manual fix. Animated or driver-controlled Location is protected from being overwritten under Preserve Pivot mode; this protection does not currently apply under Native Apply Location mode.
Why this check exists
Non-zero object locations can create unexpected offsets in physics, simulations, modifiers, constraints, rigging, and downstream pipeline operations. Different productions may also have different requirements for preserving an object's existing origin/pivot.
Behavior
| Module |
modeling/location_applied.py
|
|---|---|
| Included with | Core |
| Severity | Warning |
| Automatic fix | Yes |
| Fix behavior | An automatic fix is available. |
| User settings | Yes |
| Selection support | Object |
Settings
| Setting | ID | Type | Default | Description |
|---|---|---|---|---|
| Fix Mode |
fix_mode
|
enum | APPLY_LOCATION |
Choose how automatic Fix handles non-zero Location.
|