Rendering
10 checks, listed alphabetically.
Active Single Camera Exists
Checks that the scene contains a Camera object, has an active render camera assigned, and that the active camera is enabled for rendering. When Require Single Camera is enabled, the scene must contain exactly one Camera object.
Cycles Denoising Enabled
Checks whether Cycles render denoising is enabled.
Full Frame Render
Checks if Render Border or Crop to Render Region is enabled.
Output Frame Range
Checks whether the scene render frame range matches the frame range used by object Actions and NLA strips (muted NLA tracks and strips are excluded by default). A configurable amount of padding and tolerance can be allowed before this is considered a mismatch.
Render Single Layer Not Left On
Checks if 'Render Single Layer' is enabled while more than one view layer exists.
Render Subdivision Levels
Checks for Subdivision Surface modifiers whose render subdivision level is significantly higher than the configured maximum or the modifier's viewport subdivision level. If the viewport level is already above the configured maximum, only the relative render-vs-viewport limit is enforced, since this check never recommends lowering render quality below viewport quality.
Resolution Compliance
Checks that the scene render resolution percentage matches the configured required percentage (100% by default).
Sample Count Limit
Checks whether Cycles render samples are higher than recommended for the current output resolution.
Triangle Budget
Checks whether the scene and individual mesh objects are below configurable triangle limits (measured after modifiers are evaluated).
View Layer Rendering Enabled
Checks if every view layer has Use for Rendering enabled.