Rendering check
Triangle Budget
Checks whether the scene and individual mesh objects are below configurable triangle limits (measured after modifiers are evaluated).
Why this check exists
Excess geometry slows down viewport and real-time performance, increases render times (especially with ray-tracing renderers), uses more memory, and results in larger files that are slower to load and share across a pipeline.
Behavior
| Module |
rendering/triangle_budget.py
|
|---|---|
| Included with | Core |
| Severity | Warning |
| Automatic fix | No |
| Fix behavior | This check requires manual review or correction. |
| User settings | Yes |
| Selection support | Object |
Settings
| Setting | ID | Type | Default | Description |
|---|---|---|---|---|
| Maximum Triangles per Scene |
budget_scene
|
int | 500000 |
Maximum recommended triangle count for the scene.
Min: 1 · Max: 5000000
|
| Maximum Triangles per Object |
budget_object
|
int | 50000 |
Maximum recommended triangle count per object.
Min: 1 · Max: 500000
|