Scriptronaut
QC Checker Documentation Core 1.0
Rendering check

Triangle Budget

Checks whether the scene and individual mesh objects are below configurable triangle limits (measured after modifiers are evaluated).

Warning Automatic fix: No Settings: Yes Selection: Object

Why this check exists

Excess geometry slows down viewport and real-time performance, increases render times (especially with ray-tracing renderers), uses more memory, and results in larger files that are slower to load and share across a pipeline.

Behavior

Module rendering/triangle_budget.py
Included with Core
Severity Warning
Automatic fix No
Fix behavior This check requires manual review or correction.
User settings Yes
Selection support Object

Settings

Setting ID Type Default Description
Maximum Triangles per Scene budget_scene int 500000 Maximum recommended triangle count for the scene.
Min: 1 · Max: 5000000
Maximum Triangles per Object budget_object int 50000 Maximum recommended triangle count per object.
Min: 1 · Max: 500000